WA Visitor's Centre Itinerary Builder

Tourism WA
A wall-sized touchscreen interface for building WA tourism itineraries in an easy and engaging way.
Final mockup screen with a panel for browsing destinations, a panel for viewing destinations on a map, and a panel for managing/reordering the itinerary
Final full-screen mockup, square destination tiles approx. palm-sized

The Western Australian Visitor Centre were looking to create an engaging and collaborative experience for tourists visiting the centre to find local attractions and destinations. Currently, the staff were having to recommend and direct visitors to specific attractions in one-to-one interactions. They would also write out physical itineraries for visitors by request - a labour and time intensive process.

They came to us having ordered an enormous wall-scale touchscreen - two-and-a-half metres wide - with a single requirement: a single page that links to existing Tourism WA assets. A simple goal, but working with such an unfamiliar scale, I got excited. I wanted to create something a little more useful and interactive.

Drawn plans of making a one-to-one scale out of A4 sheets of paper
Creating a physical analog of the touch screen's size using A4 paper
Ideation on whiteboard
Wireframing components for a human scale is simple on a whiteboard

I immediately got to work on a to-scale model out of A4 sheets of paper. Due to the scale of the project I was also able to wireframe at a 1:1 scale on a whiteboard, comparing touch target sizes to be comfortably pressed by whole either hands or finger presses.

I decided that rather than being simply a list of links, we could utilise the screen as an interactive medium for building an itinerary using both curated and dynamically-generated lists of WA attractions. This works as an organisation-driven alternative to relying solely on the staff’s memory and knowledge, where the staff can now help to guide and collaborate with visitors to help them build and print their own holiday itineraties.

Wireframe with average human silhouette, armspan and hand sizes overlaid
During wireframing, I researched some average human measurements such as height, armspan & hand sizes. I could then normalise the pixel-centimeter scale 1:1 and be sure that the elements I was designing made sense at a human scale